Pengy
ClientThe Shuttleworth Foundation
ServiceGame
Challenge
The Shuttleworth Foundation gave Sea Monster a Flash Grant to develop an education-based AR (Augmented Reality) game. We used the grant to develop a game that we believe is both exciting and valuable to childhood education.
THE ANIMATED CHARACTER
And so Pengy was born, a child-friendly penguin with a jacket, goggles, and a rocket that he can light – because poor old penguins can’t fly.
Pengy interacts with AR triggers, asking children to solve maths problems and helping them to discover the correct answers.
The project aims were:
1. to show that an AR game can excite children and add to their maths skills, and;
2. to introduce less-fortunate children to the cutting edge of technology.
We wanted the children to interact directly with an animated character and the maths problem itself.