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As a part of many digital firsts for an African bank, Nedbank wanted to provide an entertaining, educational experience on Roblox, targeted at tweens. The aim was to authentically connect a new generation to our brand and brand purpose, empowering them with positive money messages in a culturally relevant context.

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Nedbank
Games Chow Town
FishFORCE

As with many clients who’ve approached us over the past few years, COVID-19 put a massive strain on FishFORCE’s ability to co-ordinate staff and provide adequate face-to-face training. An accessible, digital solution was needed to help trainees in remote areas. Beyond the pandemic, FishFORCE also wanted to utilise technology to improve the efficiency of its operations.

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Nelson Mandela University
Games FishFORCE
Makro 51st Birthday Campaign

Makro was looking to have a digital way to promote their amazing 51st Birthday specials and giveaways, with a specific drive to bring more people into their stores and reward their loyal customers.

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Makro 51st Birthday Campaign
Game Makro 51st Birthday Campaign
Savanna Lounge

The challenge with this campaign was to get focused feedback relating to the Savanna brand as well as the national rollout of the Sipport Can product offering. Furthermore, we also intended to keep users engaged throughout the campaign and distribute prizes to these loyal supporters in real-time. Lastly, we needed to be able to measure user sentiment throughout the campaign.

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savanna app logo
Game Savanna Lounge
KINTO Sky Drive

Toyota needed a new, engaging way to support product training for its dealership employees, while reinforcing lessons about their internal value chain. A digital companion game was identified as an appropriate way to reach users, due to its engagement value in an already digitised learning system.

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KINTO Sky Drive
Games KINTO Sky Drive
Live2Love

Cipla, a multinational pharmaceutical company, wanted to harness the power of gamification in engaging young adults about HIV and to encourage them to make healthy and responsible decisions around adherence to medication and testing routines.

Read more
Cipla logo
Games Live2Love
Business Boost

Sea Monster was approached by Anele Mzuko of the African Entrepreneurship Initiative (AEI) to provide a gamified platform for young South African entrepreneurs. This formed part of an overall study about the effectiveness of gamification in delivering valuable knowledge and resources to entrepreneurs.

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Business Boost
Games Business Boost SA
Ackermans Character Shop App

Ackermans has the ambition of being the leading local destination for Character branded apparel. As part of achieving that ambition, Ackermans launched the Character Shop App to engage and reward their user base with a mix of incentives, designed to highlight the Character proposition and drive sales within the targeted market segment.

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Ackermans Character Shop App
Games Ackermans Character Shop App
My Retirement Picture

A gamified calculator which helps people plan their retirements in a fun and transparent way.

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Alexander Forbes logo opt
Games My Retirement Picture
USAT Project

Our challenge was to counter the many sources of Covid-19 vaccine misinformation and disinformation by offering clear, simple, memorable content from verified sources that would help South Africans feel confident in choosing to take the vaccine.

Read more
USAT Logo 02
Animation #PointTaken
Level Up Foundation

Most people continuously operate in a reactive, distracted and habitual autopilot mode. This negatively affects their performance and results in significant implications on the company’s bottom line.

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Level Up Foundation
Games Level Up
Project Image 550x474
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Logo460x460 2
Games 3X4 Genetics
My Lemonade Day

Lemonade Day in a new way

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Lemonade Day logo
Games My Lemonade Day
Destination AR

How do you keep passengers engaged on flights?

Read more
Destination AR
AR Destination AR
Budget Champs

Designed to support the EMS curriculum, Budget Champs is an educational card game made for students in Grades 7-9

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Capitec Bank
Games Budget Champs
The Last Maestro

Healing humanity through the power of classical music and virtual reality.

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The Last Maestro
Virtual Reality The Last Maestro
fundaba

FNB commissioned Sea Monster to help them create a free interactive e-learning platform developed inside the FNB banking app that comprises multimedia content for all FNB customers to learn about entrepreneurship and running a business.

Read more
FNB logo
Animation Fundaba
Livin' It Up, Capitec

Capitec tasked Sea Monster with developing a mobile game to teach South Africans about balancing daily money decisions against their long-term financial goals.

Read more
Capitec Bank
Games Livin’ It Up
PNP Super Cards App

Pick n Pay and Sea Monster partner together again to bring the 2019 Cricket World Cup to life!

Read more
Pick 'n Pay Super Animals
Augmented Reality Super Cards App
TDT Learning App

Partnering with Sea Monster, the Takealot Delivery Team elected to create a mobile learning app that could support both on-going training as well as the initial training process of on-boarding drivers for managers and franchisees.

Read more
mrD
Game | Animation TDT Learning App
AGEC 2018, Allan Gray

This year the Allan Gray Orbis Foundation decided that they wanted to add a gamification element to the challenge and approached Sea Monster to create an application available on iOS and Android as well as a website with some awesome new graphics.

Read more
AGEC 2018, Allan Gray
Games AGEC 2018
Working at Heights

Sea Monster created a virtual reality experience for ArcelorMittal. The experience is designed to test for a fear of heights as well as an employee’s functionality at heights by having trainees complete a series of 3 tests.

Read more
arcelor mittal
Virtual Reality Working at Heights
Red Fox Avatar Gifs

Redfox Group approached us to create avatars and gifs for their client, Moet & Chadon.

Read more
Red Fox Group
Animation Red Fox Avatar Gifs
Loya Milk TVC Animation

Propeller Films contacted Sea Monster to help colloborate with them in creating a chalk animation within their live action TVC for Loya Milk.

Read more
Loya logo img
Animation Loya Milk TVC Animation
Cell C, Broadband Flexi and Fibre, Products Animation

Joe Public Advertising that works closely with Cell C approached Sea Monster to transform their the Cell C live action characters from the Ama Sopronos series to animated characters.

Read more
Cell C
Animation Cell C Broadband Flexi and Fibre Products Animation
Capitec, marketing animations

Sea Monster was approached by Capitec’s Financial Education department to create a mini brand extension of the educational game Livin’ It Up, that would share additional educational tips and introduce financial concepts related to saving, spending, budgeting and more.

Read more
Capitec
Animation Capitec Livin’ It Up Marketing Animations
Brave Girl Named Ayah

Prominent businesswoman Amanda Dambuza entrusted Sea Monster to develop her book, A Brave Girl Named Ayah, into an animated TV series pilot ready to pitch to broadcasters.

Read more
Brave Girl Named Ayah
Animation A Brave Girl Named Ayah
IMED Tools

Old Mutual approached Sea Monster to create a series of animated videos and a game to explain the role of various tools available to their financial advisors on their internal intermediary portal.

Read more
Old Mutual
Animation IMED Tools
Broadreach Vantage Health Technologies

Broadreach Vantage Technologies approached Sea Monster after a previous collaboration to create an animated explainer that gives an overview as to what their business does.

Read more
Broadreach Vantage Health Technologies
Animated Explainer Broadreach Vantage Health Technologies
Realm Digital Animated Explainer

Realm Digital wanted a video that would explain to potential clients how they are more than just a development partner.

Read more
Realm Digital
Animated Explainer Realm Digital Animated Explainer
Ultimate Celebrity Manager

Sea Monster created a virtual-pet themed mobile game in which you manage a celebrity and handle their online identity to further their career.

Read more
University of Western Cape
Games Ultimate Celebrity Manager
CResorts

Sea Monster created an animation and series of animated GIFs for C-Resorts to launch their new range of hotels in the Constance Hotel Group family and showcase their unique, playful approach to vacationing.

Read more
C-Resorts
Animation C-Resorts
Munchachos

Sea Monster created a fun and interactive augmented reality app that allows children to scan their collectable stamps and build their very own Munchachos world!

Read more
Muchachos
Game Munchachos
Facebook AR Effects

Sea Monster, as the first South African augmented reality company to have been given early access to the recently launched Facebook Augmented Reality Studio, has created various augmented reality effects for ABSA, Pick n’ Pay as well as Samsung.

Read more
sea monster
Augmented Reality Facebook AR Effects
Think Beyond Today

We all form part of the water cycle. Make sure your contribution is a positive one.

Read more
sea monster
Animation Think Beyond Today
Moneyversity

An app that show users that education empowers them to conquer the fear of their own finances.

Read more
oldmutual
Mobile App Moneyversity
project super animals2@2x

Following the enormous success of Super Animals, Pick n Pay decided to follow up the campaign with Super Animals 2. The new deck of 108 cards features proudly South African animals including favourites such as the big 5 as well as some new surprises.

Read more
Pick 'n Pay Super Animals
Mobile App Super Animals 2
Ascender

Global consulting firm’s innovation team tasked Sea Monster to review its psychometric recruitment testing process utilising the principles of gamification to create a unique web-based game.

Read more
Games Ascender
Mediclinic Inpatient Survey

Sea Monster Created an introductory explainer video that could be used to launch a new initiative as well as character animations for the launch of the Mediclinic’s PEI survey website.

Read more
logo mediclinic
Animated Explainer Mediclinic Inpatient Survey
Swipa

Sea Monster collaborated with Violence Prevention Through Urban Upgrading (VPUU) for the Serious Games Competition.

Read more
sea monster
Games Swipa
Bar Blitz

Bar Blitz is Sea Monster’s first casual game launched in partnership with IMVU.

Read more
logo imvu
Games Bar Blitz
Your Space App, Foschini Group

The Foschini Group (TFG) approached Sea Monster to develop something special for the store’s digital customers.

Read more
@home logo
Augmented Reality Your Space App
Metropolitan Insurance

Sea Monster created an Augmented Reality App for Metropolitan’s Life Insurance.

Read more
logo metropolitan
Augmented Reality Metropolitan Insurance
Spur Colour Me 3D

Spur Colour Me 3D is an Augmented Reality app where the traditional Spur activity of colouring-in literally comes alive!

Read more
Spur logo
Augmented Reality Spur Colour Me 3D
Cavendish

Cavendish Square shopping centre wanted a new, exciting way to entertain kids shopping in their mall for Christmas 2012.

Read more
cavendish
Augmented Reality Cavendish Reindeer
Pick 'n Pay Stikeez 2 App

Sea Monster partnered with Pick ‘n Pay for the launch of their Stikeez 2 campaign.

 

Read more
Pick 'n Pay Super Animals
Augmented Reality Pick ‘n Pay Stikeez 2 App
Super Animals

Pick’ n Pay turned to Sea Monster to develop a mobile gaming app that would bring an element of surprise and further engagement to the Super Animals campaign.

Read more
Pick 'n Pay Super Animals
Mobile App Super Animals 1
Choma

HIVSA approached us to do a game for one of their pilot projects called Choma, which is an online magazine for girls between the ages of 15 – 25.

Read more
HIVSA-logo
Game Choma
HOTEL REVENUE MANAGEMENT

We designed a serious game that helped drive awareness of the huge benefit Protea Hotels offers clients in the area of revenue management.

Read more
sea monster
Games Hotel Revenue Management
Woolworths Valentines Day

Woolworths approached Sea Monster for the second year in a row to animate their adorable illustrative characters created for the 2016 Valentines Day Campaign.

Read more
Woolworths Logo
Animation Woolworths Valentines Day
Parliament PSA

Sea Monster was delighted to work on this vitally important public service announcement.

Read more
Parliament PSA
Animated Explainer Parliament PSA
Adopt-A-Rhino

In 2013 Sea Monster collaborated with the technological giant Qualcomm and National Geographic to deliver the ‘Adopt-a-Rhino’ Augmented Reality (AR) app, which raises awareness around a critical environmental issue, whilst increasing the public’s familiarity with the technological wizardry of the smartphone revolution.

Read more
nat geo, national geographic, Adopt-A-Rhino
Augmented Reality Adopt-A-Rhino
Pengy

The Shuttleworth Foundation gave Sea Monster a Flash Grant to develop an education-based AR (Augmented Reality) game. We used the grant to develop a game that we believe is both exciting and valuable to childhood education.

Read more
Pengy
Game Pengy
DEDAT Internet Champions

When launching WiFi Hotspots around the Western Cape, it was the Department of Economic Development and Tourism (DEDAT) and Neotel’s number one priority to make sure that all internet newbies knew how to make the most of the new service.

 

Read more
Western Cape Government
Animated Explainer DEDAT Internet Champions
Itella Logistics

We created this 45-second, tangram-style animation for Itella Logistics in Finland.

Read more
Itella Logistics
Animation Itella Logistics
Itella Logistics

Our challenge was to counter the many sources of Covid-19 vaccine misinformation and disinformation by offering clear, simple, memorable content from verified sources that would help South Africans feel confident in choosing to take the vaccine.

Read more

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#PointTaken
Animation #PointTaken
Itella Logistics

FNB commissioned Sea Monster to help them create a free interactive e-learning platform developed inside the FNB banking app that comprises multimedia content for all FNB customers to learn about entrepreneurship and running a business.

Read more

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Fundaba
Animation Fundaba
Itella Logistics

Capitec tasked Sea Monster with developing a mobile game to teach South Africans about balancing daily money decisions against their long-term financial goals.

Read more

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Livin’ It Up
Games Livin’ It Up
Itella Logistics

Partnering with Sea Monster, the Takealot Delivery Team elected to create a mobile learning app that could support both on-going training as well as the initial training process of on-boarding drivers for managers and franchisees.

Read more

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TDT Learning App
Game | Animation TDT Learning App
Itella Logistics

This year the Allan Gray Orbis Foundation decided that they wanted to add a gamification element to the challenge and approached Sea Monster to create an application available on iOS and Android as well as a website with some awesome new graphics.

Read more

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AGEC 2018
Games AGEC 2018
Itella Logistics

Sea Monster created a virtual reality experience for ArcelorMittal. The experience is designed to test for a fear of heights as well as an employee’s functionality at heights by having trainees complete a series of 3 tests.

Read more

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Working at Heights
Virtual Reality Working at Heights
Itella Logistics

Redfox Group approached us to create avatars and gifs for their client, Moet & Chadon.

Read more

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Red Fox Avatar Gifs
Animation Red Fox Avatar Gifs
Itella Logistics

Propeller Films contacted Sea Monster to help colloborate with them in creating a chalk animation within their live action TVC for Loya Milk.

Read more

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Loya Milk TVC Animation
Animation Loya Milk TVC Animation
Itella Logistics

Joe Public Advertising that works closely with Cell C approached Sea Monster to transform their the Cell C live action characters from the Ama Sopronos series to animated characters.

Read more

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Cell C Broadband Flexi and Fibre Products Animation
Animation Cell C Broadband Flexi and Fibre Products Animation
Itella Logistics

Sea Monster was approached by Capitec’s Financial Education department to create a mini brand extension of the educational game Livin’ It Up, that would share additional educational tips and introduce financial concepts related to saving, spending, budgeting and more.

Read more

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Capitec Livin’ It Up Marketing Animations
Animation Capitec Livin’ It Up Marketing Animations
Itella Logistics

Prominent businesswoman Amanda Dambuza entrusted Sea Monster to develop her book, A Brave Girl Named Ayah, into an animated TV series pilot ready to pitch to broadcasters.

Read more

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A Brave Girl Named Ayah
Animation A Brave Girl Named Ayah
Itella Logistics

Old Mutual approached Sea Monster to create a series of animated videos and a game to explain the role of various tools available to their financial advisors on their internal intermediary portal.

Read more

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IMED Tools
Animation IMED Tools
Itella Logistics

Realm Digital wanted a video that would explain to potential clients how they are more than just a development partner.

Read more

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Realm Digital Animated Explainer
Animated Explainer Realm Digital Animated Explainer
Itella Logistics

Sea Monster created a virtual-pet themed mobile game in which you manage a celebrity and handle their online identity to further their career.

Read more

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Ultimate Celebrity Manager
Games Ultimate Celebrity Manager
Itella Logistics

Sea Monster created an animation and series of animated GIFs for C-Resorts to launch their new range of hotels in the Constance Hotel Group family and showcase their unique, playful approach to vacationing.

Read more

Warning: Undefined variable $post_id in /usr/www/users/seamomdmum/wp-content/themes/Sea_Monster/a-portfolio.php on line 109
C-Resorts
Animation C-Resorts
Itella Logistics

Sea Monster created a fun and interactive augmented reality app that allows children to scan their collectable stamps and build their very own Munchachos world!

Read more

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Munchachos
Game Munchachos
Itella Logistics

Sea Monster, as the first South African augmented reality company to have been given early access to the recently launched Facebook Augmented Reality Studio, has created various augmented reality effects for ABSA, Pick n’ Pay as well as Samsung.

Read more

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Facebook AR Effects
Augmented Reality Facebook AR Effects
Itella Logistics

We all form part of the water cycle. Make sure your contribution is a positive one.

Read more

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Think Beyond Today
Animation Think Beyond Today
Itella Logistics

An app that show users that education empowers them to conquer the fear of their own finances.

Read more

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Moneyversity
Mobile App Moneyversity
Itella Logistics

Following the enormous success of Super Animals, Pick n Pay decided to follow up the campaign with Super Animals 2. The new deck of 108 cards features proudly South African animals including favourites such as the big 5 as well as some new surprises.

Read more

Warning: Undefined variable $post_id in /usr/www/users/seamomdmum/wp-content/themes/Sea_Monster/a-portfolio.php on line 109
Super Animals 2
Mobile App Super Animals 2
Itella Logistics

Global consulting firm’s innovation team tasked Sea Monster to review its psychometric recruitment testing process utilising the principles of gamification to create a unique web-based game.

Read more

Warning: Undefined variable $post_id in /usr/www/users/seamomdmum/wp-content/themes/Sea_Monster/a-portfolio.php on line 109
Ascender
Games Ascender
Itella Logistics

Sea Monster Created an introductory explainer video that could be used to launch a new initiative as well as character animations for the launch of the Mediclinic’s PEI survey website.

Read more

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Mediclinic Inpatient Survey
Animated Explainer Mediclinic Inpatient Survey
Itella Logistics

Sea Monster collaborated with Violence Prevention Through Urban Upgrading (VPUU) for the Serious Games Competition.

Read more

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Swipa
Games Swipa
Itella Logistics

Bar Blitz is Sea Monster’s first casual game launched in partnership with IMVU.

Read more

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Bar Blitz
Games Bar Blitz
Itella Logistics

Pick’ n Pay turned to Sea Monster to develop a mobile gaming app that would bring an element of surprise and further engagement to the Super Animals campaign.

Read more

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Super Animals 1
Mobile App Super Animals 1
Itella Logistics

HIVSA approached us to do a game for one of their pilot projects called Choma, which is an online magazine for girls between the ages of 15 – 25.

Read more

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Choma
Game Choma
Itella Logistics

We designed a serious game that helped drive awareness of the huge benefit Protea Hotels offers clients in the area of revenue management.

Read more

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Hotel Revenue Management
Games Hotel Revenue Management
Itella Logistics

Woolworths approached Sea Monster for the second year in a row to animate their adorable illustrative characters created for the 2016 Valentines Day Campaign.

Read more

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Woolworths Valentines Day
Animation Woolworths Valentines Day
Itella Logistics

Sea Monster was delighted to work on this vitally important public service announcement.

Read more

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Parliament PSA
Animated Explainer Parliament PSA
Itella Logistics

When launching WiFi Hotspots around the Western Cape, it was the Department of Economic Development and Tourism (DEDAT) and Neotel’s number one priority to make sure that all internet newbies knew how to make the most of the new service.

 

Read more

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DEDAT Internet Champions
Animated Explainer DEDAT Internet Champions
Itella Logistics

We created this 45-second, tangram-style animation for Itella Logistics in Finland.

Read more

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Itella Logistics
Animation Itella Logistics
Itella Logistics

How do you keep passengers engaged on flights?

Read more

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Destination AR
AR Destination AR
Itella Logistics

Pick n Pay and Sea Monster partner together again to bring the 2019 Cricket World Cup to life!

Read more

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Super Cards App
Augmented Reality Super Cards App
Itella Logistics

Sea Monster created a virtual reality experience for ArcelorMittal. The experience is designed to test for a fear of heights as well as an employee’s functionality at heights by having trainees complete a series of 3 tests.

Read more

Warning: Undefined variable $post_id in /usr/www/users/seamomdmum/wp-content/themes/Sea_Monster/a-portfolio.php on line 109
Working at Heights
Virtual Reality Working at Heights
Itella Logistics

Sea Monster created a fun and interactive augmented reality app that allows children to scan their collectable stamps and build their very own Munchachos world!

Read more

Warning: Undefined variable $post_id in /usr/www/users/seamomdmum/wp-content/themes/Sea_Monster/a-portfolio.php on line 109
Munchachos
Game Munchachos
Itella Logistics

Sea Monster, as the first South African augmented reality company to have been given early access to the recently launched Facebook Augmented Reality Studio, has created various augmented reality effects for ABSA, Pick n’ Pay as well as Samsung.

Read more

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Facebook AR Effects
Augmented Reality Facebook AR Effects
Itella Logistics

Following the enormous success of Super Animals, Pick n Pay decided to follow up the campaign with Super Animals 2. The new deck of 108 cards features proudly South African animals including favourites such as the big 5 as well as some new surprises.

Read more

Warning: Undefined variable $post_id in /usr/www/users/seamomdmum/wp-content/themes/Sea_Monster/a-portfolio.php on line 109
Super Animals 2
Mobile App Super Animals 2
Itella Logistics

The Foschini Group (TFG) approached Sea Monster to develop something special for the store’s digital customers.

Read more

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Your Space App
Augmented Reality Your Space App
Itella Logistics

Sea Monster created an Augmented Reality App for Metropolitan’s Life Insurance.

Read more

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Metropolitan Insurance
Augmented Reality Metropolitan Insurance
Itella Logistics

Spur Colour Me 3D is an Augmented Reality app where the traditional Spur activity of colouring-in literally comes alive!

Read more

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Spur Colour Me 3D
Augmented Reality Spur Colour Me 3D
Itella Logistics

Cavendish Square shopping centre wanted a new, exciting way to entertain kids shopping in their mall for Christmas 2012.

Read more

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Cavendish Reindeer
Augmented Reality Cavendish Reindeer
Itella Logistics

Sea Monster partnered with Pick ‘n Pay for the launch of their Stikeez 2 campaign.

 

Read more

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Pick ‘n Pay Stikeez 2 App
Augmented Reality Pick ‘n Pay Stikeez 2 App
Itella Logistics

In 2013 Sea Monster collaborated with the technological giant Qualcomm and National Geographic to deliver the ‘Adopt-a-Rhino’ Augmented Reality (AR) app, which raises awareness around a critical environmental issue, whilst increasing the public’s familiarity with the technological wizardry of the smartphone revolution.

Read more

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Adopt-A-Rhino
Augmented Reality Adopt-A-Rhino
Itella Logistics

The Shuttleworth Foundation gave Sea Monster a Flash Grant to develop an education-based AR (Augmented Reality) game. We used the grant to develop a game that we believe is both exciting and valuable to childhood education.

Read more

Warning: Undefined variable $post_id in /usr/www/users/seamomdmum/wp-content/themes/Sea_Monster/a-portfolio.php on line 109
Pengy
Game Pengy
Itella Logistics

FNB commissioned Sea Monster to help them create a free interactive e-learning platform developed inside the FNB banking app that comprises multimedia content for all FNB customers to learn about entrepreneurship and running a business.

Read more

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Fundaba
Animation Fundaba
Itella Logistics

Sea Monster created a virtual reality experience for ArcelorMittal. The experience is designed to test for a fear of heights as well as an employee’s functionality at heights by having trainees complete a series of 3 tests.

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Working at Heights
Virtual Reality Working at Heights
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Broadreach Vantage Technologies approached Sea Monster after a previous collaboration to create an animated explainer that gives an overview as to what their business does.

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Broadreach Vantage Health Technologies
Animated Explainer Broadreach Vantage Health Technologies
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Realm Digital wanted a video that would explain to potential clients how they are more than just a development partner.

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Realm Digital Animated Explainer
Animated Explainer Realm Digital Animated Explainer
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An app that show users that education empowers them to conquer the fear of their own finances.

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Moneyversity
Mobile App Moneyversity
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Sea Monster Created an introductory explainer video that could be used to launch a new initiative as well as character animations for the launch of the Mediclinic’s PEI survey website.

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Mediclinic Inpatient Survey
Animated Explainer Mediclinic Inpatient Survey
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Sea Monster was delighted to work on this vitally important public service announcement.

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Parliament PSA
Animated Explainer Parliament PSA
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When launching WiFi Hotspots around the Western Cape, it was the Department of Economic Development and Tourism (DEDAT) and Neotel’s number one priority to make sure that all internet newbies knew how to make the most of the new service.

 

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DEDAT Internet Champions
Animated Explainer DEDAT Internet Champions
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As a part of many digital firsts for an African bank, Nedbank wanted to provide an entertaining, educational experience on Roblox, targeted at tweens. The aim was to authentically connect a new generation to our brand and brand purpose, empowering them with positive money messages in a culturally relevant context.

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Chow Town
Games Chow Town
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As with many clients who’ve approached us over the past few years, COVID-19 put a massive strain on FishFORCE’s ability to co-ordinate staff and provide adequate face-to-face training. An accessible, digital solution was needed to help trainees in remote areas. Beyond the pandemic, FishFORCE also wanted to utilise technology to improve the efficiency of its operations.

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FishFORCE
Games FishFORCE
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Makro was looking to have a digital way to promote their amazing 51st Birthday specials and giveaways, with a specific drive to bring more people into their stores and reward their loyal customers.

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Makro 51st Birthday Campaign
Game Makro 51st Birthday Campaign
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The challenge with this campaign was to get focused feedback relating to the Savanna brand as well as the national rollout of the Sipport Can product offering. Furthermore, we also intended to keep users engaged throughout the campaign and distribute prizes to these loyal supporters in real-time. Lastly, we needed to be able to measure user sentiment throughout the campaign.

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Savanna Lounge
Game Savanna Lounge
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Toyota needed a new, engaging way to support product training for its dealership employees, while reinforcing lessons about their internal value chain. A digital companion game was identified as an appropriate way to reach users, due to its engagement value in an already digitised learning system.

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KINTO Sky Drive
Games KINTO Sky Drive
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Cipla, a multinational pharmaceutical company, wanted to harness the power of gamification in engaging young adults about HIV and to encourage them to make healthy and responsible decisions around adherence to medication and testing routines.

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Live2Love
Games Live2Love
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Sea Monster was approached by Anele Mzuko of the African Entrepreneurship Initiative (AEI) to provide a gamified platform for young South African entrepreneurs. This formed part of an overall study about the effectiveness of gamification in delivering valuable knowledge and resources to entrepreneurs.

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Business Boost SA
Games Business Boost SA
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Ackermans has the ambition of being the leading local destination for Character branded apparel. As part of achieving that ambition, Ackermans launched the Character Shop App to engage and reward their user base with a mix of incentives, designed to highlight the Character proposition and drive sales within the targeted market segment.

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Ackermans Character Shop App
Games Ackermans Character Shop App
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A gamified calculator which helps people plan their retirements in a fun and transparent way.

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My Retirement Picture
Games My Retirement Picture
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Most people continuously operate in a reactive, distracted and habitual autopilot mode. This negatively affects their performance and results in significant implications on the company’s bottom line.

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Level Up
Games Level Up
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3X4 Genetics
Games 3X4 Genetics
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Lemonade Day in a new way

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My Lemonade Day
Games My Lemonade Day
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Designed to support the EMS curriculum, Budget Champs is an educational card game made for students in Grades 7-9

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Budget Champs
Games Budget Champs
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Capitec tasked Sea Monster with developing a mobile game to teach South Africans about balancing daily money decisions against their long-term financial goals.

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Livin’ It Up
Games Livin’ It Up
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Pick n Pay and Sea Monster partner together again to bring the 2019 Cricket World Cup to life!

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Super Cards App
Augmented Reality Super Cards App
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Partnering with Sea Monster, the Takealot Delivery Team elected to create a mobile learning app that could support both on-going training as well as the initial training process of on-boarding drivers for managers and franchisees.

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TDT Learning App
Game | Animation TDT Learning App
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This year the Allan Gray Orbis Foundation decided that they wanted to add a gamification element to the challenge and approached Sea Monster to create an application available on iOS and Android as well as a website with some awesome new graphics.

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AGEC 2018
Games AGEC 2018
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Sea Monster created a virtual reality experience for ArcelorMittal. The experience is designed to test for a fear of heights as well as an employee’s functionality at heights by having trainees complete a series of 3 tests.

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Working at Heights
Virtual Reality Working at Heights
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Old Mutual approached Sea Monster to create a series of animated videos and a game to explain the role of various tools available to their financial advisors on their internal intermediary portal.

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IMED Tools
Animation IMED Tools
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Sea Monster created a virtual-pet themed mobile game in which you manage a celebrity and handle their online identity to further their career.

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Ultimate Celebrity Manager
Games Ultimate Celebrity Manager
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Sea Monster created a fun and interactive augmented reality app that allows children to scan their collectable stamps and build their very own Munchachos world!

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Munchachos
Game Munchachos
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An app that show users that education empowers them to conquer the fear of their own finances.

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Moneyversity
Mobile App Moneyversity
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Global consulting firm’s innovation team tasked Sea Monster to review its psychometric recruitment testing process utilising the principles of gamification to create a unique web-based game.

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Ascender
Games Ascender
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Sea Monster collaborated with Violence Prevention Through Urban Upgrading (VPUU) for the Serious Games Competition.

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Swipa
Games Swipa
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Bar Blitz is Sea Monster’s first casual game launched in partnership with IMVU.

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Bar Blitz
Games Bar Blitz
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Cavendish Square shopping centre wanted a new, exciting way to entertain kids shopping in their mall for Christmas 2012.

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Cavendish Reindeer
Augmented Reality Cavendish Reindeer
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Sea Monster partnered with Pick ‘n Pay for the launch of their Stikeez 2 campaign.

 

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Pick ‘n Pay Stikeez 2 App
Augmented Reality Pick ‘n Pay Stikeez 2 App
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Pick’ n Pay turned to Sea Monster to develop a mobile gaming app that would bring an element of surprise and further engagement to the Super Animals campaign.

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Super Animals 1
Mobile App Super Animals 1
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HIVSA approached us to do a game for one of their pilot projects called Choma, which is an online magazine for girls between the ages of 15 – 25.

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Choma
Game Choma
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We designed a serious game that helped drive awareness of the huge benefit Protea Hotels offers clients in the area of revenue management.

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Hotel Revenue Management
Games Hotel Revenue Management
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The Shuttleworth Foundation gave Sea Monster a Flash Grant to develop an education-based AR (Augmented Reality) game. We used the grant to develop a game that we believe is both exciting and valuable to childhood education.

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Pengy
Game Pengy