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Games How gamification could fill the corporate learning gap created by COVID-19

If anyone needs proof that online learning is the hottest way to upskill or reskill, thanks to the protracted COVID-19 crisis, it lies in the statistics from online learning platform Coursera. Since mid-March 2020, Coursera reported over 50 million course enrolments – an increase of 444% over the same period in 2019.

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Press CT-Based Company Sea Monster Wins International Content Marketing Award

Local animation, gaming, and augmented-reality company Sea Monster recently won in the Data & Insight category at the International Content Marketing Awards in the United Kingdom. The award recognizes Sea Monster for the design and implementation of the Livin’ it Up financial education mobile game that was designed for Capitec Bank.

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Press Winners of the hybrid 2020 AfricArena Summit Announced

AfricArena, the leading African tech ecosystem accelerator, hosted its annual AfricArena Summit as a hybrid event to encourage entrepreneurship, innovation, and investment during Covid-19.

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Press Ebrahim Patel Turns a Deaf Ear to Copyright Alarm Bells

Content-creating companies will go bust if amendments are pushed through in their current form.

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Press We Should Be Funding Camels, Not Hunting Unicorns

JOHANNESBURG – Lockdown has hit South Africa hard and our main goal now should be to get back on our feet as fast as possible.

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AR Building an Online Store to Capitalise on the Black Friday Trend

Most consumers will opt to shop the Black Friday sales online this year

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