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Games for Social Good

For the longest time, there’s been an underlying belief that gaming is not good for young people.

Games for Social Good

Games For Social Good

A growing body of research shows that gaming can positively affect mental health. It’s also becoming increasingly clear that impact games can amplify these effects.

As people around the world search for solutions to address the widespread mental health crises, there’s a strong argument for gaming.

Before digging into how games can be used to stimulate mental well-being, it’s worth noting that our understanding is constantly evolving.

Just five years ago, researchers discovered that Tetris could help prevent symptoms of post-traumatic stress disorder (PTSD). In that finding, researchers demonstrated that the survivors of motor accidents had fewer intrusive memories if they played Tetris – accompanied by a psychological intervention – within six hours of being admitted to the hospital.

“A growing body of research shows that gaming can be very positive for mental health. It’s also becoming increasingly clear that those effects can be amplified through impact games.”

More recently, research from Oxford University showed that people who played Nintendo’s popular Animal Crossing or EA’s Plants vs. Zombies: Battle for Neighborville reported a greater sense of well-being. The study was a landmark in demonstrating that playing games can have a positive impact.

The Power of Purpose

The profound effects were found to be produced by games that were designed with no other intended purpose than to be fun and entertaining. The examples provided involved players interacting with games on a two-dimensional screen, even if the games are rendered in 3D.

What might the effects be when engaging in a fully immersive environment, like virtual reality (VR), with games specifically designed to promote well-being?

This is a question worth asking because we know that VR is already applied extensively in contexts like industrial training for the sake of safety. Why shouldn’t the same be true for promoting mental well-being?

It’s a question people have asked since psychologist Barbara Rothbaum first started using VR for mental health in the mid-1990s. The field has evolved considerably since, with clinicians using VR to treat everything from depression and addiction to ADHD and anxiety.

Many of these therapies, however, are based on bringing real-world exposure therapy techniques to the virtual world. While there’s undoubtedly value in that, people still might resist even that kind of exposure.

Solutions for Global Good

In short, impact games are about creating valuable and sustainable game-infused solutions to some of society’s biggest challenges. Impact games are created for a purpose beyond just pure entertainment.

Most of us are familiar with them in the educational space, but they also have extensive health and mental well-being applications.

We know this first-hand at SeaMonster because we developed a proof of concept using classical music in VR to create a healing experience for people struggling with mental health issues. The game was commissioned by Maestro Games.

This game helps treat PTSD through an immersive music-conducting experience. Early testers reported feeling more in control of their emotions after going through the experience.

This doesn’t suggest that games should replace traditional modes of therapy or mental well-being tools. But with even traditional games demonstrating a positive influence on mental well-being, it would be foolish to ignore them. Particularly in Africa, with its young population and overwhelming mental health crisis.

Africa’s Mental Health Crisis

The World Health Organization reports that mental health conditions currently affect 116 million people on the continent. This is double the 1990s statistic of 53 million.

Now imagine if healthcare providers worked with researchers and game developers to add impact games to their treatment tool kits. Or if games – which youngsters are very receptive to – were used as a supplementary tool?

Given how much we’ve learned about games and the human brain in a relatively short period, the future holds promise. Given the promising strides made, it’s clear that gaming and impact games should play a growing role in promoting mental well-being in the future.

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